***WARNING: This blog post contains some technical jargon. Don’t worry; I don’t understand many of the terms, either. Thank goodness for context clues!***
Why iMuseCubes Development is So Slow
It takes many folks up to 40-80 hours over three to four months to develop their iPhone apps. It’s taking Wendell and I over a year!!
That’s Wendell in the picture, by the way. He’s my iPhone app developer. He’s also (thank goodness!) my good friend.
It’s not surprising that our process has been so slow, given the limitations with which we’ve had to work:
- Wendell and I both have full time jobs,
- I don’t have the money to pay him upfront,
- Wendell doesn’t own a Mac so he has to borrow mine, and
- Wendell is learning Xcode (Apple’s program that develops the apps) as he works.
These constraints have necessitated that we work slowly. In some cases, really slowly.
How Slow Business is Helping Me Find Balance
Which is why I’m grateful to have discovered a movement all about the gifts of living life more slowly. Here’s what blogger Jerry Stifelman says in an entry titled Slow Business: A Manifesto for Reclaiming Our Lives:
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This ever-escalating arms race had gotten a bit out of control in my life recently, as I juggled MuseCubes and my growing academic coaching practice. Needless to say, my weekends were wittled down to naught. And I certainly wasn’t enjoying either the quality of my work, or my experience doing it.
In the spirit of slow, though, I’ve relaxed my expectations about how much each of these projects will grow this year. I’m still moving forward on all of them, just one small step at a time.
Lowering my expectations for how much each of my projects will grow has allowed me to reclaim my weekends, balancing relaxation and adventure (neither of which had been in my life on a consistent basis). As Jerry Stifelman says, slow business enables me to live as if I matter, my relationships matter, and joy matters. Hallelujah!
When the Rest of the World is Moving so Fast: The Down Side of Slow Business
However, slow business can also have it’s downside. Take the iPhone app.
Apple is constantly updating its operating systems and app development processes. Since we’ve been working for over a year on this app, we’re constantly encountering technological roadblocks that result from these updates. Often, the first chunk of our twice-a-month work sessions is spent troubleshooting outdated technology. Sometimes we lose the entire four hours to updates!
Just today, for example, it turned out that the provisioning profile on my iPhone had expired; we couldn’t move forward until we’d updated it. Luckily, Wendell moved past this road block pretty quickly.
However, during our last two work sessions, we weren’t so lucky.
Apple had updated it’s version of XCode (the program we use to develop the app), which takes hours to download, depending on the internet connection. Then, we had to coordinate all the new iPhone operating systems with this new version of XCode. Between the downloads and the troubleshooting, we lost about four hours of development time. That’s almost a whole month’s worth of work time. Arggghhh!!!
Patience Pays Off: What You Can Expect from the Updated iMuseCubes
Today, though, we were able to move through our roadblock rather quickly. And the truth is, iPhone app development seems to go pretty quickly without the technical glitches! All morning I’ve been writing this blog entry (using Wendell’s Dell laptop) while Wendell’s been lying on my couch working on the app (isn’t that a great picture of him, above?).
Infact, I wonder how he’s doing today? Let’s check in:
Me: Hey Wendell, how’s it going?
Wendell: Good! Within the next little bit, we will be able to not only download the expansion pack, but have it integrated into the process so that it loads the right sound files. Then we’ll be really close! We’ll just have to plug in Apple’s purchase API. After a little clean up, we’ll be ready to sell the expansion pack!
Cool! For the rest of you, let me translate: See, we already have a free version of iMuseCubes available for download from iTunes. However, soon we’ll have expansion packs available for purchase. Expansion packs will be sets of additional verbs centered around themes, like:
- Barnyard (with verbs like “Bark” and “waddle”)
- Wild things (with verbs like “roar” and “slither”)
- BeeBop (with verbs like “croon” and “twirl”)
- Sports (with verbs like “cheer” and “dribble”)
As I finalize the verbs for the expansion packs, I’ll probably send out a survey to my community to get ya’ll to help choose themes and verbs. Got any good ideas?! Stay tuned to my blog for more updates…
Just now, Wendell chirped, “We’re close! We’re really close!” However, that was followed by a big “Oops!”
With just 20 minutes to go during today’s work session, we’ll get as far as we can get.
And that will be great!